And it’s fun just to watch the goods whizzing around – only to intervene again and improve a detail or replace a complete trolley track with a train line. When your transport routes and production processes work like clockwork on a real map, the sense of achievement is great. The locomotives need water and fuel, there are signals and stations, loaders and unloaders. Praiseworthy: Factory Town has, in addition to a very extensively configurable free game and the sandbox mode, several practice maps with a focus on, for example, railway traffic. Besides, your village will grow with time and you will need the free plots for more houses. But you have hardly any space here for chutes, conveyor belts and tracks. Important tip: Build as few production facilities as possible in the village itself, even if the distances to the market stall, general shop and end customers are nice and short. In the beginning, we wanted to kick their butts – if only ladders had butts!īut with trial and error and a bit of patience, you’ll get a good handle on the teething troubles and eventually be busy for an easy 40 hours. And: Your inhabitants block each other at bottlenecks. Bridges are a remedy, but they have to be built piece by piece with ramps and the like. They can be moved, but if they can’t reach their destination, even the cleverest conveyor belt won’t help. If you’re not careful, you’ll quickly have a figure “walled in”. In addition, your residents cannot climb over conveyor belts and slides. And because the individual terrain fields (tiles) are much larger than in the more detailed Factorio, it often gets tight, especially in the village itself. For example, conveyor belts have to be flanged to a production facility at a certain height – if it doesn’t fit exactly, you have to compensate with pillars or move the building afterwards. on hills or lakeshores, building is often awkward. However, Factory Town often drove me crazy in the test at first. Because carts are faster and transport four goods at once, tomatoes are conveniently round and roll down a chute on their own, milk from the pasture comes from the underground pipeline, and Fritz’s fish move nimbly along an assembly line. Railways carry large volumes over long distances, but are costly to explore.īut it’s much more efficient (and cooler!) to automate everything. It looks cute when the workers bounce around like busy birds of a feather. Theoretically, you can solve almost any task by letting your inhabitants do everything by hand: For example, picking tomatoes, milking milk, catching fish, chopping firewood, hauling everything to the kitchen, making fish soup and carrying it to the tavern. Because Factory Town doesn’t chew the cud, but lets you work it out for yourself. And then, apart from the short tutorial, you are left alone – in a positive sense. The victory conditions, for example in the eight campaign missions, read dryly at first: produce X railway tracks, build a mine, achieve technology level X, make X inhabitants happy. There are no opponents, so there are no defences – in Factory Town, the main goal is transport. In the colourful blocky world, you supply your village with meals, drinks, clothes, craft supplies and so on, just like in a classic building game. This sounds a lot like Factorio, but Factory Town is not so technically sober. By covered wagon, we make our way to the final stop: a school that generates industrial research points.Īnd that’s not all the transport options Factory Town offers you! Because here cargo ships and zeppelins still chug around, there are underground pipelines, simple Indiana Jones lorries and sophisticated sorting plates that filter, distribute and forward raw materials, intermediate products and finished goods. But only for a short time, then it lands on a railway wagon, the locomotive picks up speed and puffs towards a laboratory with wagons full of identical plates.įascinated, our plate watches as hopping males and females carry books with empty pages into the lab – and make a textbook out of our plate. After a brisk road trip, it gets dark when our metal plate disappears in a crate. With three more plates, the journey continues, this time by cart. Seconds later, coal and ore are melted into a handy iron plate. At a T-piece, an ore ball joins them, and together they slide along a metal belt – straight into the forge. It continues leisurely onto a conveyor belt made of fabric. Slowly the coal ball rolls down the chute, gets faster and faster, shoots down a hill, lands on a wooden conveyor belt. Pathfinder: Wrath of the Righteous TipsĬonveyor belts, grippers, railway tracks, production chains: Factory Town is like Factorio’s cosy brother – and just as addictive!.
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